
As it turns out, the three highest grossing in-app purchases applications were in games, social networking, and books. This information is really significant because it is a measuring stick for what people are willing to pay for more types of digital content. We already know most people aren't fond of paying for music or news when in comes in a digital format (or really any type of format at this point), but now we know that there are a few key things people will pay for if they want them bad enough. Social networking sites seem to already have a handle on how they can turn their free services into profit, but if I were in publishing or gaming (mostly publishing) I would take this as a sign that I need to make more content available for digital devices (and sooner rather than later). Consumers are excited about this brave new media whether companies are ready to take the next big step or not.

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